Micro-worlds. Macro-impact., Pictionary

Award-winning work · AI recreation

Pictionary · 2026

Micro-worlds. Macro-impact.

Award-winning work · AI recreation

An award-winning Pictionary campaign for Mattel that I worked on at Ogilvy, recognised at El Ojo de Iberoamérica and Lürzer's Archive in 2012, rebuilt now with a modern generative pipeline. The idea: inside every pencil there's a whole world waiting to be drawn.

AI ProductionLoRAControlNet

Original campaign: creative team at Ogilvy for Mattel. Modern recreation: generative pipeline design, LoRA training, ComfyUI, compositing.

01Brief Breakdown

The brief, decoded

The original campaign carried one idea: inside every Pictionary pencil there's a whole world waiting to be drawn. Years later I rebuilt one of the hero frames, the pencil carved open to reveal a tiny diver inside the graphite, this time using a fully generative pipeline instead of the original CGI and retouching.

The challenge was believability. Miniature realism lives or dies on macro depth-of-field and material truth, the grain of the wood, the wet sheen of the graphite, the diver's scale against the carved cavity.

Moodboard grid of miniature worlds and macro stationery references
Moodboard, miniature-world references and macro material studies.
02Concept & Challenge

The idea and the obstacle

The piece turns a pencil into an ocean. The graphite tip is carved open like a dive site, and a single miniature diver descends into it. Shallow macro focus and precise scale cues sell the illusion instantly: this is vast, and it is the size of a pencil.

The technical challenge was holding the pencil's exact identity, its colour, proportions and branding, while sculpting a believable underwater scene into the graphite tip.

03Production Process

The pipeline, node by node

I trained a LoRA on the pencil's material and form so the wood, paint and graphite stayed locked and true. The ComfyUI graph layered that with ControlNet depth to drive the shallow macro focus and the exact placement of the diver inside the carved tip.

The frame was decomposed into separate passes, pencil body, wood, graphite tip, the diver and shadow, then assembled and graded so the tilt-shift macro look could be dialled in without re-rendering.

FLUX.2 KontextComfyUILoRAControlNetIPAdapter

LoRA Dataset

Trained domain
Pictionary product family: colour, form, branding cues
Dataset
62 curated reference images
Training
2,200 training steps, batch 4
Base model
FLUX.2 Kontext

ComfyUI Workflow

01 · Checkpoint Loader
Base model: FLUX.2 Kontext base weights
02 · LoRA Loader
Product model: pictionary_v2, strength 0.78
03 · CLIP Text Encode
Conditioning: scene prompt pair for the carved tip
04 · ControlNet Apply
Structure: depth map for macro focus, weight 0.7
05 · IPAdapter
Material: surface and proportion consistency, weight 0.65
06 · KSampler
Sampler: dpmpp_2m, 30 steps, CFG 4.2
07 · VAE Decode
Output: macro render pass

Conditioning Notes

01

Depth ControlNet to drive convincing macro depth-of-field and miniature scale

02

Product LoRA to lock the pencil branding cues and proportions

03

IPAdapter to keep material identity consistent across the build

Output Specs

Lighting
Soft top key with macro-scale falloff
Color grade
Warm, saturated, playful
Brand check
Pencil colour and proportion held true to the product

Layer Decomposition

Scene render
LoRA-driven pencil with the carved dive-site tip
Focus pass
Tilt-shift depth blur isolated
Subject relight
The diver and carved cavity brightened as the focal point
Color grade
Warm, playful campaign grade
ComfyUI node graph for the Pictionary micro-world pipeline
ComfyUI workflow, product LoRA with depth-driven macro focus.

Final Output

Final Pictionary micro-world concept visual
Final concept visual.
Lighting
Soft top key with macro-scale falloff
Color grade
Warm campaign grade applied over isolated focus and grade passes. Tilt-shift macro aesthetic dialled in post, no re-render.
Brand check
Pencil colour and proportion held true to the product